Design is assumed only to make things nice; it is as if all designers have taken an unspoken Hippocratic oath to never make anything ugly or think a negative thought. This limits and prevents designers from fully engaging with and designing for the complexities of human nature, which of course is not always nice. […]

Dark, complex emotions are usually ignored in design; nearly every other area of culture accepts that people are complicated, contradictory, and even neurotic, but not design. We view people as obedient and predictable users and consumers. Darkness as an antidote to naive techno-utopianism can jolt people into action. (Dunne/Raby)

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